Learnability vs Usability

Hey all, I am back!  Over the holidays I acquired a number of new games, as did some of my friends.  I will be talking about all of them in the coming weeks/months, but today I want to talk about something that I’ve been thinking about after playing Race for the Galaxy.

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Christmas Hiatus

Hey all!

I will be taking a hiatus over Christmas, starting now!  Christmas is a busy time.  I don’t think I’ll be able to find the time to write very much in the coming weeks and I’m not yet on top of this blog enough to have content ready in advance.  So I will be taking a break.  Let’s be honest, no one really reads this thing yet anyways 😉

Don’t fret though, I’ll be back in the new year.  Hopefully with better content, and with posts coming in from Matt as well.

Merry Christmas!

A Short Post for a Long Game

A few weeks ago I organized a game of The Resistance that took place over the course of a week and a half.  If you missed by posts about that, you can find them here: part 1, part 2, part 3.  I said that I would be organizing similar experiences in the office I work at in the future.  Well it’s the future!  I’m not going to waste your time here, I’ll just post the rule book for our new game.  Take a read and check back in a couple of weeks to see how it went.

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Good Mechanics: Secret Hitler

Today I want to talk to you about a mechanic in a game called Secret Hitler, designed by Max Temkin (of Cards Against Humanity fame), Mike Boxleiter, and Tommy Maranges.  It’s on Kickstarter right now, and if you haven’t already checked it out, you should.  It’s a social/party game for 5 – 10 players, similar in style to The Resistance and Mafia, but in my opinion Secret Hitler is a better game than its predecessors.

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